Half-Life 2 Deathmatch: Slums
Source Engine
Slums was a quick deathmatch level created for a competition at level design website
TWHL. The objective of this particular competition was to create a map from a small layout which was provided. Stipulations included providing some sort of trap or vulnerable location for the RPG weapon and leaving the base layout unchanged. I would have liked to change a few aspects of this map, notably adding a more advanced RPG trap, but was unable to due to personal time constraints. It recieved second place in the competition.
The map archive is available to download
here.